Aug 08, 2012, 11:44 AM // 11:44
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#81
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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Quote:
3.) I could probably see maybe getting a factions char to get LDoA, but what if you bring easy SoS skills for example, or carry easy builds that doesn't make it fair to get LDoA appropriately.
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Well how could factions chars get LDoA... they were never part of ascalon. Dont you mean LDoSJM - Legendry defender of Shing Jea Monastry lol
it just wouldnt work, at all,
if someone wants the title do what i did, create a new character. Simples!
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Aug 08, 2012, 12:32 PM // 12:32
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#82
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Desert Nomad
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I think LDoA should have been limited to pre-searing: you get it and get to keep it as long as you stay there, you get stripped of the title if you leave. Simple as that.
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Aug 08, 2012, 05:12 PM // 17:12
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#83
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Frost Gate Guardian
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I'm guessing you're the same type of person who thinks a death should immediately remove a person's Legendary Survivor title after it's earned?
ANet has historically made these titles more accessible to players and limited the ways in which they can be made inaccessible. However, I do not think they will or should allowed people to travel back in time to gain LDoA.
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Aug 08, 2012, 11:46 PM // 23:46
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#84
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Desert Nomad
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Quote:
Originally Posted by TSBasilisk
I'm guessing you're the same type of person who thinks a death should immediately remove a person's Legendary Survivor title after it's earned?
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No, I'm the type of person who'd rather have such a title removed from the game completely. Well, there we are, LDoA got implemented. Instead of closing the exploit allowing death level, they even designed a title around it and then realized only years later they could have given the players more legitimate ways to obtain it.
If they really had to, they could have limited it to its natural environment to avoid problems, such as the one mentioned here, or simply ignore the (admitedly irrelevant) problem like they're doing. Time travel is not the answer, agree.
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